This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this. So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things ...