Walkthrough - Part Five - The Trial (1000AD)
Crono wakes up in a prison cell where there's a package, a cup and a save point. Take the package and depending on your result in the trial, what's inside it differs. (Don't ask me exactly what outcomes get you what; I always get seven Not Guilty's) Now, here you have a choice of what to do. Escape or wait for your "execution".
a) Escape
Rattle the cell door three times and you kinda annoy the guards, one of whom decides to rough Crono up a bit. Thinking he's unconscious, the guard turns his back on Crono upon which, he pulls out his sword and KO's the stupid bugger. Now what kind of prison leaves an inmate with their weapon? You just can't get the staff these days... Ok, one guard down and one to go. Crono rushes out and you get to blat the guy. Ignore the second cell in that room, you can't get in there just yet. Head out of the room and go down the bottom right set of stairs and across the bridge. In the hallway, there's a guard. If you're careful, you can sneak up on him and brain the guy without having to fight him; just approach when he's not looking á la Solid Snake. Remember this technique coz' it'll help you get plenty of Mid Tonics. Open up the door and nab the contents of the four chests before returning to the room with four staircases, or at least try. Instead comes this beefy looking dude called Omnicrone. No worries, just hit him four or five times and he runs off, muttering about not being paid enough, further reinforcing my quibbles about the state of this prison.
Carry on through the door and across the bridge. Now, you don't have to fight the Blue Shields, just walk directly between them and you're fine. If you do want to fight them, wait until they change into their Yodu De forms (the guy comes out from behind the shield) and then blat them. Up the top-left stairs is a Decedent and nowt else so ignore that unless you're one of those folks who obsess about killing everything you can. Instead, go for the top right set of stairs and across the bridge where Crono is waylaid by two more guards. Kill them and carry on across. Now, enter Crono, stealth ninja! Sneak up on all three guards in this room and search them for Mid Tonics after blatting them. Open up the door to the far right and free Fritz from the guillotine, making sure to nab the contents of the chest. Open up the door at the back and open that chest before hightailing it outta there and to the third exit in the room. Across the bridge... again. Ever notice how all of these bridges look exactly the same? I guess the architect decided to go with symmetry instead of flair; probably a wise choice.
Take the bottom-left stairs and nab the shelter. Leave the guy alone since he's already dead. Instead, return and then take the top-left stairs and enter the far-left cell and go through the hole in the wall. Clamber down the outside of the tower to the entranceway. Open the chest and then pop down the hole in the floor to find 1500 gold and a Lode Sword. If you were smart, you've already got one of these but you can flog it for more money. Return to where you dropped down and press A to climb back up. Return from whence you came (the second four stair room) and take the top-right set of stairs. Follow them up and take on the two guards. Once you've dispatched them, go through the door upon which Lucca bursts in. Typical woman, too late to be any use. Check the wardens body and find a fourth Mid Tonic but wait, it thinks you've found five and thus gives you a Mid Ether. OK, there's a screw-up but mweh, it's all good. Read the document and then save for the big battle that's coming before leaving the prison complex. Run across the bridge and voila, there's your boss.
b) Wait For The Execution
It does exactly what it says on the tin. Just wait and eventually the three days will be up (one day = 20 seconds) and you're escorted to the execution chamber. Just as you're about to snuff it, Lucca bursts in, blowing the guards away. Roam around the prison nabbing as much as you can (For locations, read part a. You're currently in the room behind where Fritz is in the guillotine) Obviously, since you've got two people, this is a lot easier than part a, but also less rewarding. Follow part a until you meet the boss.
Boss: Dragon Tank (Head, Grinder and Tank)
HP: 600 (Head), 208 (Grinder), 266 (Tank)
As the manual in the warden's room said, the head rejuvenates the Grinder and Tank so you've got to take that out first. Have Crono and Lucca just attack it until it drops. Heal often though coz' the Grinder and Tank can do some meaty damage. They've all got different attacks so take out the Grinder first and then the Tank, though Fire Whirl will hit them both.
Once it's dust, run across the new human bridge and head straight down, going for the exit. Just as you get there, the guards surround you but Marle saves the day with yet another bout of histrionics. How on earth did the Chancellor get there so fast? No human could have been that quick... When you're in Guardia Forest, head for the clearing and then use the gate there. But where will it take you?
Prev: We're Back! (1000AD)
Next: Beyond the Ruins (2300AD)
