Walkthrough - Part Eight - The End of Time (The End of Time)
You should see three pillars of light, one of which your party descends into. Go through the gate (a wooden one this time) and talk to the old man by the lamppost. Basically, he tells you you've short-circuited the gates by taking too many people through it. You can only have three people in your party at a time. That's kinda lame when you think about it coz' you could get everyone through the gate, just in small batches. ABC go through, then C comes back with the gate key, then CDE go through, E comes back and then EFG go through. That's all seven through! Silly game designers...
When he's done, leave Robo behind and head for the pillars. The old man will call out so talk to him again. Follow his instructions and you'll meet a strange fellow by the name of Spekkio. He should be in the form of a Kilwala (White with stubby legs, pointy ears and a silly face) and introduces himself as the Master of War. Believe me when I say this dude really is. Just do what he says and he gives Crono, Marle and Lucca the ability to use magic, which paves the way for some kickarse techs to come. You don't need to take Robo in to see him since Robo has no soul and thus can't use magic. You can fight him if you want but he'll kick your arse at the moment. Remember, he doesn't actually hurt you and you don't use any magic, but all items used when fighting Spekkio stay used. Bring any new members of your party to Spekkio to allow them to use magic and also fight him often. As you get stronger, Spekkio changes form. With each form, you can get a different prize for beating him so it's well worth trying to beat him. See the Spekkio section for tactics and prizes.
Now, talk to the old man for a third time and then take the pillar of light back to Proto Dome, 2300AD. Why? Coz' there's a Power Tab sitting just under the gate! Now you want to use the pillar that goes to Medina Village, 1000AD.
Prev: The Factory Ruins (2300AD)
Next: The Village of Magic (1000AD)






