Walkthrough - Part Nine - The Village of Magic (1000AD)
Whew, you give those imps one hell of a surprise and they aren't best pleased when you come bursting through their closet. I'm trying to hold back the innuendos but trust me, they will break lose later... Anyway, leaving my filthy mind WAAAAAAAAYYYYYYYYY behind, leave the house and go into the Elders house. Take the Magic Tab from the bedroom and the Speed Tab on the kitchen table. Then, go to the Inn and the Market; whatever order you choose and kick some Mystic arse. No real reason to it, it's just fun sticking it to those pompous gits. Also, it gives you the chance to learn some kewl new dual techs like Antipode. Even if you can afford to buy stuff from the Hench in the Market, don't give him the satisfaction. However, at the inn, once you've won the fight, the Hench gives you a fairly good price. Use it if you want and then head southwest to Melchior's hut. Buy the Red Katana and Titan Armour before going through the Heckran Cave to the north.
All the enemies in here pretty much HAVE to be defeated by magic. Anyway, defeat the welcoming committee ("Death to the Mystics' enemies!" has such a pleasant ring to it, don't you think?), and follow the path round, nabbing the Ether along the way. Exit south and go across the plateau to the bottom doorway. Take the Magic Scarf (I'd recommend equipping it on Crono since the Rage Band is next to useless in here) and then go back to the plateau and go left this time, taking the Mid Ether and Ether before exiting to the southwest. Go left and up, all the way along the corridor, right and then pick your path through the water. Use a shelter at the save point to replenish you magic and head in to fight the boss.
Boss: Heckran
HP: 2100
Have Crono cast Lighting with Marle and Lucca casting Antipode. When the Heckran says "Go ahead! Try and attack..." don't coz' he'll counter. Take this opportunity to cast Aura Whirl and then wait, replenishing your magic if needs be. When it says "Brief counterattack break" batter him senseless. That's pretty much all there is to this fight. Now we get to see a perfect example of programmers desperately seeking to find somewhere to put in a plot twist. Why oh why can't monsters die when they're dead instead of having a famous last line first?
So, Lucca and Marle want to pop back to knock off Magus... paradox anyone? They travel back and kill Magus, and thus Lavos isn't created. If Lavos isn't created, when Crono and co. end up in 2,300AD, they don't see the video clip and thus don't travel back in time to kill Magus. This means that Magus lives and Lavos is created again... you'd have thought Lucca could have seen that one!
Head upwards and jump into the whirlpool; it'll spit you out near Lucca's house. (Hello? Oxygen deprivation?!) Pop in and go to Lara's room (through the first door and up the stairs to the right) and talk to her to trigger Taban entering. When he's gone, go to the front room and talk to him. He'll give you a Taban Vest, which can only be equipped by Lucca. I'd take this opportunity to pop in and see Crono's mother, sleep in his bed and then go to the market. Fritz will give you ten Mid Ethers in thanks for saving his life during your prison break. Now, go use the gate at the Millennial Fair. It'll take you to the End of Time again. By now, you should be strong enough to beat Spekkio so do so. Win or lose, take the very top pillar (two more should have been added since your last visit) to Truce Canyon, 600AD.
Prev: The End of Time (The End of Time)
Next: The Hero Appears (600AD)
