Chrono Trigger
Walkthrough - Part Thirteen - Footsteps! Follow! (65,000,000BC)


Talk to Kino and hear his sob story before following the footsteps around the maze. That's pretty much all you need to know about here, just keep a sharp lookout for chests; they've got straw tops on. You should find three Mid Tonics, two Revives, two Mid Ethers, a Shelter and a Heal in there. Once you've left, make a beeline for the Reptite Lair. Again, this area is fairly simple and you can avoid most fights here if you so wish to. I have to admit, I normally just skirt it if I can, but you can get some really good stuff if you've enough patience. You see those blue dudes called Evilweevils? They dig holes in the floor for you which you can jump down. Basically, there are six different routes through but they all lead to the same place: a room with four Reptites running around like headless chickens. You can open the chests here from the side and/or back to avoid getting into a big fight if you want. In the corridor with the Shitakes and Winged Apes, the first door leads you back to the entrance again so you can go through the other routes and nab everything. An important note is that for Megasaurs, and any other similar dinosaurs you may meet later, lightning attacks will shock it, making it far more vulnerable to physical attacks. But be warned, the Megasaurs and family can release this energy back at you. When you've done that, carry straight on up.


So, now we've got a blacksmith, a blade, a hilt and some Dreamstone. All the ingredients for a Masamune pie! Get your arse over to Melchior's Hut in 1000AD to witness history in the making.

Prev: The Rare Red Rock (65,000,000BC)
Next: The Masamune! (600AD)