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Walkthrough - Part Fifteen - Magus' Castle (600AD)
In Magus' Castle, go up both wings and return to the adjoining staircase room. A Save Point should have appeared. Step on it and you get a visit from Ozzie again but ignore what he says, you hardly have to fight anything in Magus' castle, let alone 100 monsters. Now, go up the right hand set of stairs, getting the chests if you so wish. When you reach the end room, Flea? will appear. Now, attack it with Frog only and when it's defeated, it'll cast MP Buster on Frog and the real Flea will turn up on the scene.
Boss: Flea
HP: 4120
Basically, just hammer Flea with all you've got; she's not that difficult. Unfortunately though, she has a predilection for casting Chaos on your party, which is a right royal pain in the arse. Fire Sword for Lucca and Crono while Frog gets to show off his swordsmanship. If you want, use a Mid Ether on Frog and get him to use Slurp every now and then but you can just as easily use Mid Tonics. Once she's done and dusted, take the Magic Tab she drops.
Now, return to the main staircase and take the left exit. Again, follow it to the end room where you'll find Slash.
Boss: Slash
HP: 5200
Slash attacks in two phases, firstly without the sword and then with it. At first, conserve magic by just beating seven shades of shinola out of him. When he takes the sword, it's time to start singing to a different tune. Just weigh him down with the strongest physical techs you've got but don't use elemental spells since they have little to no effect on Slash. Use Frog to heal the others or just to whack Slash. When he's near death, he'll start to counter every physical attack so switch to magic. Make sure to take the Slasher since it's far better than anything you should have at the moment.
Return to the central staircase and step on the save point. It should take you to a long corridor. Run up it, beating the hell out of anything that gets in your way until you reach Ozzie. Talk to him and he runs off again. Make sure you take the Mist Robe before leaving. In the next room, just time your runs so that the Axe blades never hit you. It's fairly simple. Grab the Dark Mail and Doomfinger along the way. Now, the only way to avoid the Roly's is too climb down a ladder as they go overhead. You can avoid every fight in this room easily. Now, you should be in a u-bend room. Areas of the floor are traps which cave in when you walk on them. Personally, I actually make sure I fall in them since you can really rack up the tech points in the pit. Each time you fall down, there will be four save points. One of them is a teleport, one is an actual save point and the other two are monsters. The pattern is this:
- Monsters: Top and bottom. Save point: Left. Teleport: Right.
- Monsters: Left and right. Save Point: Top. Teleport: Bottom.
- Monsters: Top and bottom. Save point: Right. Teleport: Left.
- Monsters: Left and right. Save point: Bottom. Teleport: Top.
- Monsters: Top and bottom. Save point: Left. Teleport: Right.
- Monsters: Left and Right. Save Point: Top. Teleport: Bottom.
Once you've done that, you should hit another side-on room. Same principal as last time except you HAVE to fight the Outlaws so try to do that when there are no other opponents on screen or they'll use counters that are pretty effective. Next, there's a room with several holes in the floor with winches going down them. Just run straight up, fighting everything you meet until you reach Ozzie. Take the speed belt then follow Ozzie up the stairs. In this room, you can avoid all of the fights by running around the outside of the statues. However, you really want to be learning as many spells as you can for the upcoming fight against Magus. The choice is yours. Take the revive and get ready for the showdown against Ozzie.
Boss: Ozzie
HP: 1000
Actually, this fight is just plain ridiculous. Do not attack Ozzie but hit the winch mechanisms around him. That's all there is to this fight. Two save points should appear; the one on the right is real while the left-hand one is a teleport. Save and use a shelter before getting ready to open a can of whoop-ass on Magus.
You should arrive on a staircase. Just run straight down and you don't have to fight any of the Vamps. Then, just keep walking up until you find...
Boss: Magus
HP: 6666
If Frog hasn't learnt Heal by now, you're in a lot of trouble. You HAVE to have a healer here but you also need three different types of magic and Robo isn't really all that useful in this fight. Have Frog hit Magus with the Masamune to decrease his Magic Defence. The key to this fight is being very quick healing and casting attack spells. Whatever he changes his barrier to, use a spell of that type against him. If you have any level two element spells, I'd recommend not using them as they're a waste of magic but do use double techs if you can. If he changes his barrier type to one you don't have just heal and have Frog attack him. When you get Magus down to 3333 health, he'll drop his barriers. Hit him with everything you've got and make sure you're at maximum health since he's casting Dark Matter, which hurts a hell of a lot!
When you defeat Magus, all hell breaks loose with the revelation that he didn't create Lavos, merely summoned him. A giant vortex opens and you're sucked into...
Prev: The Masamune! (600AD)
Next: Forward to the Past (65,000,000BC)






