Walkthrough - Part Eighteen - The Magic Kingdom (12,000BC)
Leave the cave and head southeast to the Skyway. Walk onto the circle and you're beamed up into the sky. Leave the Land Bridge you're now in and go to Enhasa. Open the book in the top right corner (Water), then the one in the top left after the scene with the little boy (Wind) and then the one by the entrance (Fire) to open a secret door. I'd recommend putting the characters with their level two elemental spells in your party here. Enter the secret room and talk to the Nu. Accept the challenge and then cast as many level two spells as you can. I cast Lightning 2 twice along with Fire 2 and Ice 2 and that only just got me through without dying. As a reward you get a Magic Tab and a Speed Tab. Leave the room and use the healing circle next to where the Water book was. You can stock up on Full Tonics at the shop here (bottom-left corner) which I'd recommend since there aren't too many places that sell this stuff. Other than that, you're done here.
Leave Enhasa and walk to the northern Land Bridge. Same procedure as before, step on the circle and you're beamed down to the ground. Leave the Skyway and head northwest to the next one. Beam up and you'll find yourself on the main floating island. Head west and enter Kajar. Repeat the pattern with the books; Water is in the top left, Wind in the bottom right and Fire by the Nu in the centre. Another secret door will open up behind you. Enter and take the Poyozo doll to get the Black Rock. I'll explain about those in the Tech Rocks section. Soon enough we'll be returning to Kajar but leave for the moment.
Leave the Blackbird alone and head into the cave to the east instead. Follow the route up to the top where you'll find Zeal Palace. Talk to the Nu on the walkway and scratch his back for him. Once you've done that, head back to Kajar and go into the top-right door and scratch the Nu facing the bookcase. He'll drop a Magic Tab. Return to Zeal Palace and enter the top-right doorway, taking the right hand exit. Watch the scene between Schala and Janus and then follow Schala as she leaves. She'll take the central door in the main chamber and open the large door with a strangely familiar looking pendant... Unfortunately, you can't do the same yet, but talk to the woman to the left of the door. Now, leave the hallway and take the top-left exit to the Mammon Machine. Use it and you'll charge up Marle's pendant. Return to the hallway and use the door. Success! Before you go in, re-equip the Ruby Vests and make sure you have Lucca and a healer, either Robo or Frog, in your party. I'd pick Frog preferably since Heal is more effective than Heal Beam. Enter the doorway and walk towards the gathering.
Boss: Golem
HP: 7000
What the Golem does is learn from the moves you use against it and then reciprocates in kind. So, if you use physical attacks against it, it'll hit you. If you use water against it, it'll use water against you. Get it? That's why you have Lucca in your party and you're wearing Ruby Vests. As quick as you can, have Lucca cast Fire or Fire 2 on Golem and the fight is as good as over. Keep using Fire Sword while Frog casts Heal and you might as well not have had an opponent. In other words, only use fire attacks, nothing else. It's OK to leave the Rage Band on Crono as Golem can't learn from counters, but other than that, never physically hit it. The only move that should even remotely hurt you is Golem's finishing move, which should do about 100 damage to each person in your party. Just keep your health up and you'll be fine.
Unfortunately, once you defeat Golem, you get imprisoned. Schala sets you free while Janus does his sulky brat routine until the Prophet catches you. However, instead of killing you, he banishes you from 12,000BC and locks the gate behind you so you can't return that way.
Prev: Unnatural Selection? (65,000,000BC)
Next: Break the Seal! (2300AD and 12,000BC)






