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Chrono Trigger
Walkthrough - Part Twenty Two - Lavos Beckons (12,000BC)


Talk to Mune, watch the cut-scene and then leave the first room. Take the first exit to the right and step on the switch. Two monsters will appear: kill the Barghest first and then the Jinn. Exit by the bottom right and fight the two Red Scouts and the Mage. Take out the Mage first since he can lock your techs. For the scouts, their colour corresponds with what type of magic they're weak against. So, Red Scouts are weak against fire (but shadow works on them as well), Blue Scouts are weak against ice/water and Scouters are weak against lightning. Take the Aeon Helm and exit left. Follow the bath downwards and come around to get the Aeon Suit. Now go through the top-left door and step on the switch. Exit southwest and take the Star Sword before exiting to the right. Follow the path downwards and go through the door in the bottom left. Take the Shock Wave and head down, following the thin path right around the outside until you should find yourself disappearing into a wall. Go down and then right to get the Demon Hit.

Go back to where you first came in the room and go onto the main platform. Get the Sonic Arrow and then head across the path to the right. Step on the switch and carry on, picking up the Kaiser Arm on the way. Return to the main chamber and at the very bottom there should now be an exit. Follow the stairs all the way down to the bottom. On the second flight of stairs, you can avoid all of the Thrashers if you time your runs underneath each one, one at a time. When you reach the final staircase, talk to Masa and watch another cut-scene. Kill the Jinn and Barghest, save and then exit downwards. Walk onto the lift and press the button to the right and on cometh the baddies. Three fights in a row but they're fairly easy. Use Luminaire if you have it for the first two and then the level 1 elemental spells for the Scouts. Exit the lift and then take the left path all the way round and pull the switch. Do the same for the right hand side and then step on the central switch to create a path for you to walk across. Take the Elixir, save and equip everyone with Ruby Vests, making sure Lucca is in your party again. Then, head up to where you'll find Dalton.


Dalton runs off again leaving you no avenue to chase him, but not to worry, you've got more important matters to attend to. Equip Crono with the crappest stuff you've got. Head straight up, talk to the Nu to get it out of your way and then continue up. Time to sit back and watch it all unfold...


When you gain control of Crono again, walk straight up to Lavos and watch the death of a true hero... Man, that scene gives me Goosebumps every time.

So, the Magic Kingdom of Zeal has crumbled, the Earthbound village of Algetty has been destroyed and Crono... Crono is dead. What hope is left? Well, you've still got five people willing to lay their lives down as Crono did in an effort to defeat Lavos and it ain't over 'til the fat lady sings.

Ayla is a must-have in your party now as she's the strongest fighter left and I'd also recommend taking Marle and Lucca since they're the best magicians. Leave the tent you're in and go into the middle one. Talk to the Nu and stock up on whatever you need. Then, stay inside the tent but get your party out of the Nu's way. Wait a bit and it should leave, allowing you to get at the Magic Tab behind it. However, this doesn't always happen so don't stress it too much. There's plenty more of those out there. Leave the tent and go to the Commons. Head straight up and talk to the Elder. Our favourite little pansy shows up and decides he likes the look of the Epoch. Obviously, you're not too keen to give it away so he takes you prisoner...

Prev: What Lies Beyond? (12,000BC)
Next: The New King (12,000BC)