Final Fantasy IV
Magic - White Magic
Magic - White Magic
| Spell Name | MP Cost | Description |
| Cure1 | 3 | Weak HP restoration magic |
| Cure2 | 9 | Decent HP restoration magic |
| Cure3 | 18 | Good HP restoration magic |
| Cure4 | 40 | Great HP restoration magic |
| Heal | 20 | Remove all status ailments |
| Life1 | 8 | Revive party member (remove KO status) and restore 1 HP |
| Life2 | 52 | Revive party member (remove KO status) and restore HP to full |
| Mute | 6 | Prevents enemy from using magic spells |
| Charm | 10 | Confuse enemy into attacking random target (other enemies or himself included) |
| Blink | 8 | Increase target's Agility |
| Slow | 14 | Decrease enemy's Agility |
| Fast | 25 | Increases Agility of all party members |
| Bersk | 18 | Target character loses all control but his strength and speed increases significantly |
| White | 46 | A.K.A. "Holy" - a devestating celestial attack. The only offensive White Magic |
| Wall | 30 | Deflects magic back at the user |
| Peep | 1 | Displays target's HP and MP statistics |
| Size | 6 | Change size |
| Exit | 10 | When used in battle, your party automatically escapes. When used inside a dungeon, you're transported back to the entrance from which you came in |
| Sight | 2 | Allows you to look at the map (World Map) |
| Float | 8 | "Floats" allies to avoid Earth based attacks (Quake) |






