Kingdom Hearts 2
Action Abilities
Action Abilities
Abilities in KH II are learned as you level, proceed into the story and can be character to character specific. In other words, you can get a special animated ability if Sora is teamed up with a specific person in the party. Limits are also available and they are quite fun to trigger!
You can set up your abilities, allies abilities and party abilities from the menu. Have fun!
You can set up your abilities, allies abilities and party abilities from the menu. Have fun!
| Name | AP Cost | Description |
| Aerial Finish | 3 AP | Powerful finishing move for aerial combos. |
| Aerial Impluse | 0 AP | Midair attack with ([]). |
| Aerial Spiral | 2 AP | Air-Dash to flying targets and attack with spinning swipes. |
| Aerial Sweeps-- | 2 AP | Leaping attack towards airborne targets |
| Auto Assault | 0 AP | Second Keyblade attacks on its own. |
| Auto Final | 1 AP | Set Final Form to Reaction Command if HP is at 25% or less. |
| Auto Master | 1 AP | Set Master Form to Reaction Command if HP is at 25% or less. |
| Auto-Valor | 1 AP | Set Valor Form to Reaction Command if HP is at 25% or less. |
| Auto Wisdom | 1 AP | Set Wisdom Form to Reaction Command if HP is 25% or less. |
| Blazing Fury | 1 AP | Use fire magic while dashing at the enemy. (Jack Skellington only) |
| Bolts of Sorrow | 2 AP | Use Thunder Magic. (Jack Skellington only) |
| Bone Smash | 2 AP | Throw bombs at the enemies. (Jack Sparrow only) |
| Brave Beat | 0 AP | Combo finishing move that attacks multiple enemies. |
| Brave Shot | 0 AP | Combo finishing move that knocks enemies back. |
| Combo Upper | 0 AP | Knock enemy into the air with ([]) |
| Counter Attack Guard | 4 AP | Counter attack near-by foes when using the Guard Ability. |
| Crime and Punishment | 0 AP | Increased magic power, Aerial Magic Casting. |
| Cure Potion | 3 AP | Restore Party's HP at 60% of Maximum. (Riku Only) |
| Dark Aura | 2 AP | Stop enemy movements, initiated by Sora. (Riku/Sora Combo) |
| Dark Shield | 2 AP | Block enemy attacks, initiated by Sora. (Riku/Sora Combo) |
| Dash | 0 AP | Hold [] to run at high speed. (Lion Sora Only) |
| Disaster | 0 AP | Pull nearby enemies and pummel them wit a finishing combo. |
| Divider | 2 AP | Dash through the air and slice enemies. |
| Dodge Slash | 2 AP | Damage nearby enemies. |
| Donald | Blizzard | 2 AP | Donald can use Blizzard / Blizzara / Blizzaga Magic. |
| Donald | Cure | 3 AP | Donald can use Cure / Cura / Curaga. |
| Donald | Fire | 2 AP | Donald can use Fire / Fira / Firaga. |
| Donald | Thunder | 2 AP | Donald can use Thunder / Thundara / Thundaga. |
| Explosion | 3 AP | Powerful magic-based finishing combos that surrounds Sora. |
| Ferocious Rush | 2 AP | Dash in and repeatedly attack the enemy. (Beast only) |
| Fierce Claw | 2 AP | Repeated attacks against a single enemy. |
| Final Arcana | 0 AP | Powerful finishing combo against a single target. |
| Final Arts | 0 AP | Powerful finishing combo that hits multiple enemies. |
| Final Strike | 0 AP | Powerful spinning air combo finishing move. |
| Finishing Blast | 0 AP | Combo finishing move that attacks surrounding enemies with ([]). |
| Finishing Leap | 5 AP | Leaping attack at the end of a combo with ([]). |
| Flametoungue | 2 AP | Dash through the air wrapped in fire. |
| Furious Shout | 2 AP | Knock down nearby enemies. |
| Goofy | Bash | 2 AP | Goofy throws his shield at the enemy. |
| Goofy | Tornado | 2 AP | Goofy draws in, stuns and attacks near by enemies. |
| Goofy | Turbo | 2 AP | Goofy rides his shield and bounces enemies towards Sora. |
| Groundshaker | 2 AP | Attack surrounding enemies with a battle cry. (Simba only) |
| Guard | 2 AP | Guard and deflect enemy attacks. |
| Guard Break | 3 AP | Thrusting combo-Finishing move that breaks the opposing enemy guard. |
| Healing Herb | 3 AP | Restore the party's HP at double power. |
| Healing Water | 3 AP | Restore's the party's health by 60% maximum. |
| Horizontal Slash | 2 AP | Left to right slash during an air-combo. |
| Icy Terror | 2 AP | Use homing blizzard magic against enemies. (Jack Skellington only) |
| Magic Haste | 0 AP | Magic casting time decreased. |
| Magic Spice | 0 AP | Magic combo finishing move is powered up. |
| Master Magic | 0 AP | Increased magic power |
| Master Strike | 0 AP | Repeated finishing move against a single enemy. |
| Mobile Action | 0 AP | Hover instead of running, you can attack while moving. |
| Mushuu Fire | 2 AP | Mulan attacks nearby enemies with Mushuu on her shoulder. (Mulan/Ping only) |
| No Mercy | 2 AP | Punishing sword attack. (Jack Sparrow) |
| Omega Finale | 0 AP | Combo finish move in the middle of another combo with ([]) |
| Over the Horizon | 0 AP | Leap at the target and attack with ([]). |
| Pulsing Thunder | 2 AP | Attack nearby enemies with thunder magic. (Tron) |
| Quickplay | 2 AP | Force enemies to drop orbs. |
| Rain Storm | 2 AP | Throw multiple knives at enemies. (Jack Sparrow) |
| Retaliating Slash | 3 AP | Regain balance and attack with ([]) when knocked into the air. |
| Retaliating Smash | 0 AP | Regain balance and attack with ([]) when knocked into the air. |
| Running Tackle | 0 AP | Attack while using Dash with (X) |
| Scouting Disk | 2 AP | Tron throws homing discs on the enemy. (Tron) |
| Slapshot | 2 AP | Series of rapid attacks. |
| Slash Frenzy | 2 AP | Stun enemies with repeated attacks. (Aladdin) |
| Slide Dash | 2 AP | Dash in and attack far-away enemies. |
| Sonic End | 0 AP | Air combo finishing move that attacks multiple enemies. |
| Sonic Strike | 0 AP | Combo finishing moves that pierces an enemy upwards. |
| Upper Slash | 4 AP | Knock an enemy into the air during a combo with ([]). |
| Wisdom Shot | 0 AP | Shoot magic bullets instead of swingning the Keyblade. |






