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**In desperate need of update; page is out-of-date!**

In early 2006, Flying Mullet created a webgame based on EoFF to brush up on his javascript skills. The game is considered to be open ended; thus leaving it open to expansion. The game is currently in version 4.1 (300k); a smaller version—v3.1 (150k)—is also available for play. Version 5.0 is planned for future release.

  • Version 5.0 is now available for play

http://www.homemade-websites.com/javascriptgame

General Overview

The player starts off choosing a name and difficulty. There are five levels of difficulty: Wussy, Normal, Hard, Insaneness and Ludicrous (easiest to hardest). The player then decides to create either a custom or randomly generated character. Should player choose custom, then he or she goes on to personalize the avatar—alignment, good/neutral/evil (each with different gameplay); gender, male or female with different graphics; classes, explained in a later section and finally skill points. The amount of extra points available for distribution is subjective to the difficulty the player has selected.

Once the player hits the desired create button, he or she is teleported to the game's overworld. The overworld is randomly mapped every time you play; adding to the replayability of the game. The player can then maneuver across the land and encounter various events (which include enemy encounters, found items, enchantments and so on). There are also several sub-maps containing towns, dungeons, churches/graveyards and houses; the towns and houses offering services such as shops and quests, whereas the dungeons may offer an encounter with a boss. The churches and graveyards may offer alignment dependent advantages or disadvantages.

There is an impressive array of enemies, bosses and NPCs to encounter throughout the game; many of them being based on Members of EoFF. The enemies come in a range of elements, including: Fire, Water, Earth, Wind, Good, Evil and no element. Collecting various items and increasing your abilities along the way can aid you in defeating these enemies. There is also elemental equipment that can be advantageous against some enemies, but may not prove so useful against others.

Alongside the bonus of increasing your skill, defeating enemies also adds to a beastiary in the game. The beastiary sees towards the completion percentage of the game. The player's current beastiary can be checked by clicking the “Show enemies defeated!” button (located underneath the gameplay window). The beastiary is also shown once the game has ended.

The game was discussed in %newwin% this thread from '-11-01-2006-' to '-07-11-2006-', when the thread was closed.
Throughout the thread, there are several attachments from Neel which may come in handy.
For the duration of the thread, Flying Mullet was open to suggestions, bug reports, criticism and the like from EoFF members.

Classes

The following table contains the class names, sprites, skills and initial attributes as of version 4.1

ClassFemaleMaleSkillInitial Attributes
Knight Using their extensive training knowledge, Knights get a better attribute bonus from equipment. Strength: 4 Agility: 2 Life: 4
Ninja Ninja's get a bonus dodge modifier making it easier for them to dodge attacks in battle. Strength: 2 Agility: 4 Life: 4
Ogre Due to their massive physical size, Ogres have a chance of scoring a critical hit in battle. Strength: 5 Agility: 1 Life: 4
Druid Peaceful beings in tune with nature, Druids have a calming effect on foes, allowing them to run from battle easier. Strength: 1 Agility: 3 Life: 3
Merchant Being wise with money, Merchants can buy things cheaper and find more gold than others. Strength: 3 Agility: 3 Life: 4
Pirate Doing what pirates love to do best, the Pirate has a better chance to loot for items or gold after battle. Strength: 3 Agility: 2 Life: 4
Pimp Being so suave and attentive to their surroundings, the pimp gains extra experience from battle. Strength: 2 Agility: 3 Life: 4
Dancer Weaving their dancing skills into a unique form of combat, the enemy often becomes so entranced that they forget to attack. Strength: 1 Agility: 5 //Life:// 4

v5 !! Version 5.0 Teasers

'Version 5.0, in development'
'-Things completed, currently being developed-' * '-Large world to explore: 5×5 screen game board, 33×33 tiles, 1089 tiles total-' * '-Character inventory/status screen to hold more equipment and handle multiple weapons, armor and items in inventory-' * '-Equipment stats can vary ala Diablo-' * '-Found items completion screen, similar to enemies defeated, over 230 items to find!-' * '-Enemies can now have more than one life, just like the character, meaning battles can take more than one round to win and praying for a critical hit won't win a battle against a boss anymore.-' * '-Fixed the dodge “feature” where each successful dodge increased your agility, making it too easy to increase your agility. You now earn agility experience once at the end of battle, just like strength experience, if you dodged.-' * '-Enemies can now get critical hits as well.-' * '-Code refinement: V4.0 code was roughly 300k, above additions and code is now roughly 275k-'

'-Things planned for V5.0-' * '-Magic stat will be included in character and equipment, magic using classes and spells. Basically magic now exists in the game-' * '-Game completion percentage that will be calculated on monsters found, equipment found and quests completed-' * '-Save and load capabilties-' * '-Top 10 Leaderboard driven by completion status-' * '-Four elemental shrines that must be explored to complete the game-' * '-Optional caves and areas to explore-' * '-Background music if you want to rock out while you play-'

'-'Physical classes'-'
'-Knight - Increased equpiment attributes-'
'-Ninja - Increased change to dodge-'
'-Ogre - Chance for critical hit in battle-'
'-Merchant - Discounts in shops, find greater quantities of gold-'
'-Pirate - Pillage and find items after battle-'
'-Pimp - Earn more experience after battles-'
'-Gypsie - Increased inventory size-'
'-Wrangler - Capture enemies and use them in a future battle-'

'-'Magical classes'-'
'-Druid - Increased chance to run from battle-'
'-Dancer - Dance and distract enemies for future rounds-'

'-Sorceror - Finds and uses offensive spells in battle-'
'-Cleric - Finds and uses defensive spells in battle-'
'-Elementalist - Changes elements of self and enemies-'
'-Enchanter - Enchants self to increase attributes-'
'-Summoner - Summon follower to aid in battle-'
'-Mage Warrior - Uses magic to enchant equipment attributes and elements-'

Version History


'-Original page created by: Meat Puppet on Friday July 21, 2006. Further work by:-'

 
sites/l33teoffwebgame.txt · Last modified: 2010/09/14 18:29 (external edit)